Wiki / Level-up cards & evolution
Combat & builds · Guide

PokéSurvivor Level-up cards & evolution

Compare run cards, fill move slots deliberately and understand golden evolution cards.

Give every card a job

A level-up offers three choices. New moves need an available slot, move upgrades improve an existing move, and stat cards last for the run. There are four ordinary move slots. Learning an attack does not make every slot fire together; the active slot matters.

Stat cards at a glance

CardEffect per selection
Vigor+20 maximum HP
PowerDamage ×1.10
SprintMovement speed ×1.07
ReflexesCooldown ×0.92
Armor+6% damage reduction, subject to caps
Synthesis+0.9 HP per second
MagnetPickup radius ×1.30
LearningExperience ×1.12
Sitrus BerryHeal 45% of maximum HP now

Make the evolution eligible

Reach move level 5 and take its required stat card in the same run. Then select the golden evolution card when offered. The current catalog has 97 eligible attacks and six buffs without evolutions. Permanent upgrades bought between runs do not replace the required run card.

Plan a short route through the choices

Write down one move and one requirement before the run. While choosing a card, ask whether the next threat calls for immediate safety or progress toward that requirement. Filling every slot early changes what can be offered; keeping a slot open is useful only if you have a reason to learn something else.

Sources & version

Mechanics are summarized from the sources below. Practical suggestions are our editorial interpretation, not benchmark results. A page check date is not a live game version; follow in-game information after updates.

PokeSurvivor Wiki · Level-up cards & evolution ↗ · Official guide ↗

Checked: 2026-10-24