Before entering a rift
- Check your active attack type and evolution conditions; learned moves do not all fire automatically.
- Assess your health, escape space and ground telegraphs.
- Coordinate revives and movement in co-op; the room enters together.
Read about Bonds and minute 30 →
Articuno
Zapdos
Moltres
Mewtwo
Mew
Raikou
Entei
Suicune
Lugia
Ho-Oh
Celebi
Regirock
Regice
Registeel
Latias
Latios
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Uxie
Mesprit
Azelf
Dialga
Palkia
Heatran
Regigigas
Giratina
Cresselia
Phione
Manaphy
Darkrai
Shaymin
Arceus
Victini
Cobalion
Terrakion
Virizion
Tornadus
Thundurus
Reshiram
Zekrom
Landorus
Kyurem
Keldeo
Meloetta
Genesect
Xerneas
Yveltal
Zygarde
Diancie
Hoopa
Volcanion
Código Cero
Silvally
Tapu Koko
Tapu Lele
Tapu Bulu
Tapu Fini
Cosmog
Cosmoem
Solgaleo
Lunala
Necrozma
Magearna
Marshadow
Zeraora
Meltan
Melmetal
Zacian
Zamazenta
Eternatus
Kubfu
Urshifu
Regieleki
Regidrago
Glastrier
Spectrier
Calyrex
Enamorus
Chi-Yu
Koraidon
Munkidori
Fezandipiti
Ogerpon
Terapagos