Five scheduled boss fights
Bosses appear at minutes 3, 6, 9, 12 and 15. Their spawn stats increase with elapsed run time. Regular enemy pressure is reduced while a boss is alive, but the arena is not automatically safe.
| Boss | Time | Prepare before it arrives |
|---|---|---|
| 1 | 3:00 | Choose a dependable active attack. |
| 2 | 6:00 | Check your evolution requirement. |
| 3 | 9:00 | Keep space for warning markers. |
| 4 | 12:00 | Review item restrictions. |
| 5 | 15:00 | Protect the build already working. |
Rifts are a decision, not a required detour
A rift leads to a legendary fight with a 120-second limit. Winning provides rewards and a Bond for linking moves. Before entering, check health, your active attack and whether its damage category suits your partner. A promising reward does not make every entry a good decision.
The objective changes at minute 30
Arceus’s Judgment begins at minute 30. Arceus cannot be damaged; the encounter asks you to survive its marked attacks and additional legendary enemies. A build that clears ordinary waves does not guarantee the same result here. Practice reading the ground before optimizing collection routes.